Illusions can now target two allies when healing but Illusions heal for 30% less.
Increase the Range at which you can deploy Illusions by 20%.
Increase the Health of Illusions by 400.
Spring Bloom I
When illusions die to an enemy reduce the cooldown of Illusion by .5s.
Carry On II
Your Illusions last 2s longer.
Increase Health by 150.
So how I play this build is go straight for Cronos 1
When you get to the point stay with and behind the tank at all times
place down an illusion whenever possible as close to the tank as u can, only shatter when no one needs healing
I don't really use link too often just use it when u know that an illusion has been placed back at a safe place and u need to get out of there fast
after getting Cronos II I would recommend getting deft hands as the reload time can be a bit annoying and has been the death of me on multiple occasions.