Spring has come!

by manniL
OB56 13238 views
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Rampant Blooming
Healing allies with Blossom will heal them for an additional 160 Health per second for 4s.
Blossom
Verdant Expanse IV
Increase the radius of Blossom by 40%.
Blossom
4
Perennial IV
Reduce the Cooldown of Blossom by 2s.
Blossom
4
Adrenaline II
Eliminations reduce all active cooldowns by 20%.
Armor
2
Gentle Breeze I
Allies gain 8% Movement Speed for 2s after being healed by Blossom.
Blossom
1
Unstoppable I
Gain 5% damage reduction for 2s after using Blossom.
Blossom
1

Guide

Greetings!
Since OB44, Grovers heal capabilities have been increased greatly! This build is meant to be a full heal build.

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CARDS
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Verdant Expanse IV - Increasing the radius means healing everyone in the team becomes easier. Max Level is mandatory for great healing capabilities

Perennial IV - Same applies here! Blossom will be ready again faster, which means more healing

Adrenaline II - The only "offensive" card in the build. As Grover, you should throw axes anyway (and hit someone of course). An elemination (not a killing blow) resets all cooldowns, which means.. you know.. MORE HEAL

Gentle Breeze I - A nice buff for allies, because 8% bonus Movement Speed can make a difference!

Unstoppable I - Perfect addition to your heal, even though the damage reduction looks a bit low. But as said above.. it can influence a team fight greatly when everyone takes 5% less damage

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ITEMS
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Chronos - Some people prefer Moral Boost for the Ult, but in most cases, the hourglass is the best choice! (Don't forget, MORE HEAL)
Haven/Blast Shield - The usual stuff
Cauterize - As almost every healer, go for it!
Kill to Heal - Works Hand in Hand with Adrenaline II!


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See you in the realm guys! Hope you liked the build :)
And don't forget: If you copy it, upvote it! ;)


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