Mark Your Prey

by MissedMyUlti
OB59 13148 views
110 +317
Share this deck

Hunting Party
Hunter's Mark damage increase now also benefits allies, is increased by 25% bonus damage, and has a 2s reduced cooldown.
Hunter's Mark
Ranger IV
Reduce the cooldown of Hunter's Mark by 4s.
Hunter's Mark
Favored Quarry III
The reveal portion of your Hunter's Mark lasts 3s longer.
Hunter's Mark
Hunting Season III
Gain 600 Health if you kill your Hunter's Mark target.
Hunter's Mark
Primal Might I
Getting an elimination reduces all active cooldowns by 10%.
Quick Release I
Gain 10% reload speed for 3s after using Nade Launcher.
Nade Launcher


The recent cooldown reduction buff on Hunting Party, combine with the Ranger IV and Favored Quarry III is kinda negate her Hunter's Mark cooldown completely. You will always be able to use Hunter's Mark again every single time it's duration runs off. Alhtough the bonus damage only lasts for 6s, but you will still get the heal burst from Hunting Season III for whole 9s duration.



  • Ranger IV: to abuse Hunter's Mark as much as possible.
  • Favored Quarry III: longer duration to make sure we get the marked kill. And also to observe where our target is moving behind obstacles.
  • Hunting Season III: a reward for killing the prey. Nice 600 hp to restore our lossing health because of the hunt.
  • Primal Might I: Tyra will likely involved in most of her team's elimination so this is a nice card to have.
  • Quick Release I: reload speed buff to immediately reload after using the nade.


--Item Pickups--

Now i'm gonna talk mostly about healing items because i know you guys already know what to consider when picking an item on each category.

We'll start with Kill to Heal. As i said earlier, she'll likely involved in most of her team elimination. Combine with Hunting Season III, it'll give a total of 900 per kill (tier 1 Kill to Heal). And even though we don't manage to kill marked target, 300 hp per elim is still nice to have. However, the downside is we need elimination to get the heal burst. We won't get any healing while fighting or dueling enemy.

Life Rip is out of the consideration because Tyra get her free Life Rip by using her First Blood legendary.

Rejuvenate is good. But more like situationally good because we'll need at least one reliable healer. If our team only have, say, Pip as a solo support... we might wanna opted Kill to Heal instead.

Veteran... well, i never pick this one because... who has time to be out of combat when playing Tyra?

In my opinion, best healing item to get is Kill to Heal. And i find it's quite mandatory when playing Tyra. The reason is because there will be those times i won't be able to kill marked target before Hunter's Mark runs out or perhaps i'm too caught up with the situation that i forgot to use it every time it's off cooldown. To compensate on that, Kill to Heal can act as my back up heal burst.

For the damage item, my choices are Deft Hands, Cauterize, and Wrecker. I don't know why, for some reason i like Wrecker on Tyra. I don't like it on Viktor, a champ who has closest similiarity on basic attack. Maybe because Tyra's fire rate is faster than Viktor. She's so good at melting shields. Especially if we're up against Torvald.

Cauterize also has amazing effect on her. Spray those bullets, and everyone's health will just burn in no time.

Deft Hands is my least picked damage item because i prefer how much impact Tyra can have by picking Caut or Wreck. But do note that Tyra, just like Viktor, reloads a lot. Deft Hands can also helps boosting her dps quite significantly.

For Utility, you can pick either Nimble for more agility when fighting, or,

Morale Boost to charge your ult really, really, really fast you'll start to spam it without even thinking.



We don't need to holding on her ulti until last moment of the push or last second of capturing point or what else. It's not wise since it'll decrease her full damage potential instead. Just use it everytime it's available in team fight. We never need to worry it'll be unavailable because her ult charges up super fast even without Morale Boost.

Try to combine Fire Bomb, Hunter's Mark, and Crossfire to dish out heavy damage.

Without any kind of movement abilities, she is super weak against crowd control. Even if it's just Pip's Flask, or Kinessa's mines which only slows her down. So i highly recomend to never over extending. Her kit may seems to made her look though, but in reality, she's prone and need tank and healer to back her up.

With Tyra, we don't run. We can't run. Either fight to hold our ground or die. Even though we have maxed buff on her movement speed, it's still impossible to out-run other Champs with movement ability (hence Andro, Buck, Evie, Cassie, even Pip or Viktor. Hell, we can't even run from frontliners). But we can still out-maneuvering them though. Hunter's Mark is the ability that need to be abused as much as possible in order to do it and also gain the bonus health after kill so we can survive longer. Not to mention it gives her and her allies 25% bonus damage on marked target. Oh yea, don't forget to do burst fire to keep her rifle's recoil in check.

Well, that's all for now. Good luck have fun!