Heal 300 health per second during Ice Block.
Howling Gale II
Gain 20% Movement Speed for 4s after Ice Block ends.
Frigid Field IV
Gain 20% Damage Reduction for 2s when Ice Block ends.
The range of Blink is increased by 30%.
Cold Acclimation I
Your Weapon deals 25% reduced Self Damage and no longer knocks you back.
Great Distance II
The duration of Soar is increased by 1s.
With this deck, Ice Block will become viable. You will heal yourself when the skill is active because of the legendary card, and then when it ends you receive a huge damage reduction from Frigid Field 4 and a speed buff from Howling Gale 2. Also, Teleporter 3 and Great Distance 2 will help you to flee if there are many enemies from enemies after the ice block.