Shatter Healing Ying

by SacredTater
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Lifelike
Illusions can now target two allies when Healing, but Illusions heal for 30% less.
Illusion
Carry On
Your Illusions last 1-5s longer.
Illusion
3
Encouragement
Eliminations reduce all active cooldowns by 1-5s.
Armor
4
Squadron
Increase the Health of Illusions by 100-500.
Illusion
2
Spring Bloom
When illusions die to an enemy reduce the cooldown of Illusion by 0.5-2.5s.
Illusion
4
Fracture
Activating Shatter heals your illusions for 20-100% of their Maximum Health.
Shatter
2

Guide

With this deck, it is important to be using illusions as soon as the cooldown is reset. If they are dying frequently, try to focus on throwing them down to deal Shatter Damage. Illusions should be available frequently in extreme battles, and personally, I have had up to four illusions for healing others out at once. Make sure your team is taking a green item of choosing (Id Recommend pushing for Rejuvenate), while you take whatever you want (Recommended Kill to heal, as your illusions shatter damage will be sure to get you a fair amount of health due to assists counting as kills for this item, assuming you have a team who does a fair amount of damage back.) Your yellow item should certainly be Chronos. Red and Blue items are dependant on the matches situation as you would any other character.