Illusionist

by Echø
OB41 10888 views
483
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Carry On IV
Your Illusions last 4s longer.
Illusion
4
0
Mesmerism I
Increase the range at which you can deploy illusions by 10%.
Illusion
1
0
Squadron III
Increase the Health of Illusions by 300.
Illusion
3
0
Spring Bloom II
When illusions die to an enemy reduce the cooldown of illusions by 1s.
Illusion
2
0
Rewind II
Swapping to the spot of a dead illusion spawns an illusion with 50% Health.
Dimensional Link
2
0

Guide

**THIS DECK WILL REMAIN AS IS DESPITE THE OB39 NERF TO CARRY ON IV** The best advice I can give for this deck is to focus on keeping your illusions up as much as possible. I highly advise NOT using shatter if you are going for the Hybrid Healer/Damage gameplay for Ying. Illusions last for 13 seconds with Carry On IV and if enemies kill them, Spring Bloom II will bring the cooldown of illusion down by 1 second. I play this deck without using my RMB and instead using Dimensional Link with Rewind II to bring illusions back once killed and only use LMB for damaging. It's good practice to land all of her ticks in a beam as the beam itself does a little over 700 damage if all are hit successfully. The illusion revive card and the illusion CD reduction card are great for the OB39 nerf she received on Carry On, reducing her 12 second increase to 4 seconds. Good luck, champions.


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