Easy and surprising 120-150k damages per game

by Angeleur
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Slug Shot
Your weapon shots travel 50% faster and 100% farther, but no longer explode.
Weapon
Indomitable
Gain 10-50% Lifesteal.
Armor
5
Heavy Metal
Increase your maximum Health by 150-750.
Armor
4
War Machine
Reduce your active Cooldowns by 10-50% after getting an Elimination.
Armor
4
Fervor
Increase your maximum Ammo by 1-5.
Armor
1
Trebuchet
Generate 2-10 Ammo after activating Siege Shield.
Siege Shield
1

Guide

I tried to write a proper guide but it erased 2 times. UGH.

Quickly, about my main tank:
- awesome survivability + healing
- good protection depending of the talent
- 3 really different playstyle depending on the talent
- dives really well to finish foes
- awesome, one of the best ults in the game which you will have a lot (motivation is the way to go, with reju) that stuns (best form of CC) multiple people and gives you invincibility...
- make ennemies buy an otherwise useless item because you can make them fly every 4s

Card-wise:
You can swap War Machine (what i usually do in comp') for the shield CD. Go 5-4-4 with the shield CD or even 5-3-3 with these cards that i used for this deck.
But elims come easily and reliably (is that an english word?) with Ash. Abuse it!

Even with her normal shot, this talent having been upgraded recently, she does tremondous damages. She can deal 400 damages to, let's say, 2 Ying Illusions AND Ying, destroy Barik AND his turret, catch people behind walls, shoot over khan/fernando's shield (with proper distance), apply caut' like hell (especially with normal shot)... And it's really hars to miss with her, that's why you'll do that much damage. Multi target-behind-the-wall or fast and long distance constant snipe...
She's so reliable and does it all.
You can cap with this talent and be (even if it's not where you shine) a point tank but i suggest you to flank as they will nearly always underestimate your power.

I'll just talk about Life Rip to finish with.
She's one of the best, if not THE best, character to have life rip. Why?
Well, she does not deal a lot per shot, but her constant shooting while being covered by her shield heals... a lot. I will do another build with her shield talent where it shines even more.
Not many tanks of character can completely protect tehmselves, forcing dmgs to run at you, and heal that much from life rip EVEN IN LATE GAME. That's the main point. Early game? What a freak healing fest. Late game? With proper shield positionning, still the case. And dishing constant Cauterize...

Anyway, I always begin my games taking 1 motivation and 1 rejuvanate, putting them at 2 (motivation first or 2nd depending on when you want your ult or if you have it) then chronos, armor plate... or résilience, of course.
She doesnt need it that much as nearly any CC will stop you from your Battering Ram (hi Grover, Sha, Torvald etc) wich resi, wont help...
You can otherwise bet early game and take the credit item then go for motivation, rejuvenate and chronos or haven. I would prefer to go as i said, chronos and haven after 2 tiers of Motivation and Reju.

Anyway, that's all as i already used a lot of time. Be aggressive, know when and IF you can then go back to your team, use ult to get on highground, bash/throw them out of payload and "C9" in 1 over 4 payload-stand...
And have fun, primarly!

Quick tip: use her ult in a surprising and effective manner when there is a roof or something over your head. You won't jump for a fool second and will surprise CC, letting your team and yourself kill everything.