Jenos the Ascended

Jenos was merely a young monk in search of greater wisdom — a reprieve from the ravages of the Second Scourge — when he climbed that mountain many generations ago. He found his answer written among the stars, and ascended into the heavens to dedicate himself to it. He vanished for many years, leaving behind only a small group of followers who were dedicated to carrying on his legacy in the Realm. Now, as the Realm descends into war once again, so too has Jenos descended from the stars to walk upon the ground once again, joining the battle to help foresee the cosmic horrors of Yagorath. After her defeat, Jenos thought his battle won, however even he could not predict Omen.


Who is Jenos strong against? Who counters Jenos?
Check out PaladinsCounter.com to find out!
Health: 2200
Speed: 360


Talents

Binary Star
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
Weapon
Luminary
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Astral Mark
The Power Cosmeum
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
Void Grip

Cards

Astral Cycle
Increase the duration of Astral Mark by 0.4-2s.
Astral Mark
1
Cosmic Barrier
Reduce your damage taken by 5-25% while Stellar Wind is active.
Stellar Wind
1
Eclipse
Heal for 50-250 every 1s while using Void Grip.
Void Grip
1
Falling Star
Reduce your active Cooldowns by 20-100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Void Grip
1
Heavenly Pull
Increase the range at which you can use Void Grip by 10-50%.
Void Grip
1
Inertia
Increase your Reload Speed by 5-25%.
Weapon
1
Inner Peace
Reduce the Cooldown of Void Grip by 1.2-6s.
Void Grip
1
Lightyears
Increase the range of Astral Mark by 4-20%.
Astral Mark
1
Lorentz Configuration
Increase your maximum Ammo by 10-50%.
Weapon
1
Penumbra
Gain 5-25% Lifesteal.
Weapon
1
Relativity
Heal for 40-200 every 1s for 10s after applying Astral Mark.
Astral Mark
1
Retrograde
Reduce the Cooldown of Astral Mark by 0.4-2s.
Astral Mark
1
Sidereal
Increase your maximum Health by 50-250.
Weapon
1
Solar Sails
Regenerate 2-10 Ammo every 1s while Stellar Wind is active.
Stellar Wind
1
Space Jam
Increase your jump height by 12-60% while using Stellar Wind.
Stellar Wind
1
Star Seeker
Increase your air control while using Stellar Wind by 14-70%.
Stellar Wind
1

Back