Fernando The Self-Appointed Knight

Though not of noble birth, and never having been formally trained, Fernando assumed the mantle when the knight he served under met an untimely fate. In his moment of rash courage, he picked up the weapons of said knight — which he learned were infused with Pyre energy. They deemed him worthy, and from that moment on, he wandered from one heroic adventure to the next, making a name for himself throughout the Realm. When the Magistrate called on all loyal Houses to join them in their efforts against the Resistance, he heeded their summons with pride. If his valor in combat and charming confidence can keep his allies from discovering his closely-guarded secret, he might just live to become the champion he knows he can be.


Who is Fernando strong against? Who counters Fernando?
Check out PaladinsCounter.com to find out!
Health: 4600
Speed: 350

Top 5 Decks

Formidable
Heat Transfer
5
Safe Travel
5
Running Start
2
Cavalier
2
Unstoppable Force
1
Formidable
Hot Pursuit
5
Dire Need
1
Running Start
5
Heat Transfer
1
Looks That Kill
3

Show all Fernando decks Create deck for Fernando


Talents

Aegis
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Shield
Formidable
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
Charge
Scorch
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Fireball

Cards

Brand
Heal for 100-500 for each enemy hit with Fireball.
Fireball
1
Cavalier
Increase your maximum Health by 150-750.
Armor
1
Dire Need
Increase your Movement Speed by 8-40% while using Shield.
Shield
1
Fearless Leader
Reduce your active Cooldowns by 10-50% after getting an Elimination.
Armor
1
Heat Transfer
Reduce the Cooldown of Charge by 0.5-2.5s for every 1000 damage your Shield takes.
Shield
1
Hot Pursuit
Increase your Movement Speed by 8-40% for 3s after hitting an enemy with Fireball.
Fireball
1
Immovable Object
Increase your Healing received from others by 5-25% while at or below 50% Health.
Armor
1
Incinerate
Reduce the Cooldown of Fireball by 0.45-2.25s.
Fireball
1
Last Stand
Heal for 90-450 every 1s while Shield is active and you are at or below 35% Health.
Shield
1
Launch
Increase the travel distance of Charge by 15-75%.
Charge
1
Looks That Kill
Reduce the Cooldown of Charge by 0.6-3s after hitting an enemy with Fireball.
Fireball
1
Pyre
Increase your maximum Ammo by 15-75.
Weapon
1
Running Start
Increase your Movement Speed by 10-50% for 3s after using Charge.
Charge
1
Safe Travel
Gain a 150-750-Health Shield for 3s after you use Charge.
Charge
1
Towering Barrier
Reduce the Cooldown of Shield by 0.8-4s. This card also increases the rate of Shield gain when using Aegis.
Shield
1
Unstoppable Force
Apply a Knockback of 800-1600 to enemies hit by Charge.
Charge
1

Back